--[[ Wire for ButtonFacade ]]

local LibButtonFacade = LibStub("LibButtonFacade",true)
if not LibButtonFacade then
	return
end

LibButtonFacade:AddSkin("Wire",{
	Backdrop = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Wire\textures\backdrop]],
	},
	Icon = {
		Width = 26,
		Height = 25,
		TexCoords = {0.07,0.93,0.07,0.93}, -- Keeps the icon from showing its "silvery" edges.
	},
	Normal = {
		Width = 40,
		Height = 40,
		Static = true,
		Color = {1, 1, 1, 1},
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Wire\Textures\normal]],
	},
	Flash = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Wire\textures\overlay]],
		Color = {1, 0, 0, 1},
	},
	Cooldown = {
		Width = 24,
		Height = 23,
		Scale = 1,
	},
	AutoCast = {
		Width = 30,
		Height = 30,
		Scale = .88,
	},
	AutoCastable = {
		Width = 57,
		Height = 62,
		OffsetX = .5,
		OffsetY = -.5,
		Texture = [[Interface\Buttons\UI-AutoCastableOverlay]],
	},
	Border = {
		Width = 40,
		Height = 40,
		Color = {0, 1, 0, 1},
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Wire\textures\overlay]],
	},
	Pushed = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Wire\textures\overlay]],
		Color = {0, 0, 0, 1},
	},
	Disabled = {
		Hide = true,
	},
	Checked = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Wire\textures\overlay]],
		BlendMode = "ADD",
		Color = {0, 0.75, 1, 1},
	},
	Gloss = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Wire\textures\gloss]],
	},
	Highlight = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Wire\textures\overlay]],
		BlendMode = "ADD",
		Color = {1, 1, 1, .5},
	},
	HotKey = {
		OffsetX = 2,
		OffsetY = 11,
	},
	Count = {
		OffsetX = 10,
		OffsetY = -8,
	},
	Name = {
		Width = 36,
		Height = 10,
		OffsetY = -11,
	},
},true)